The shrine is a system that allows you to take all of those photocards that have dropped while reading and writing and refine them into what you truly desire to be a part of your collection.
Or, as some would describe it, a pit from hell designed to consume all of your cards and give you a pittance in return.
However you want to look at it, there are quite a few different ways to interact with it.
Praying
Using the daily prayer system is a free, luck-based system for earning some random cards per day. One hit of a button and you’re blessed (or not) with some cards. It really is that simple, but you have to pray that the shrine favours you that day.
Currently, as far as I have seen, this system can award anywhere from 0 to 3 pocas, and they currently count as part of your cooldown tokens mentioned in part 2.

Housekeeping
Now, before we dive into each shrine and its operation, we must clear up a couple of mechanics that are very useful to us later on.
Quality
Every card you own features a small quality number on the card.

Now, if you’re keeping the card in your collection, it’s not all that important; however, if you intend to use the card in the shrine, it can become very important.
When a card is dropped, it assigned a random quality value from 1 to 10. These quality values are integral to some shrines, or at the very least can provide bonus to your success chances.
In the case where a card holds a quality rating of 9 or 10, this becomes exceptionally powerful in shrines such as Health, keep this in mind for when I cover it below…
Pity
Another small but important change. There is a soft pity system that tracks your failures. If you are unlucky enough to fail 5 shrines in a row, then the shrine will take pity on you, making a small increase to your success chances. (If anyone experiences this, please share the exact %s)
Charges
Charges are a new mechanic added in the Summer ‘26 update. Previously, the shrine was a fire-and-forget one-time deal, where you had to wait out your cooldown. Now you can accumulate multiple charges of shrine usage over time, and use them in quick succession.
Each charge is recharged on a 1-hour cooldown for standard users and a 30-minute cooldown for Fan+ users.
Standard users can store 2 charges, Prose+ can store 3 charges, while Fan+ members can store up to 4 charges at any given time.

Double shrines
On every shrine, there is a small % chance that the charge is not consumed, meaning one free extra shrine!
Reading to reduce cooldown
When your charges are on cooldown, you can reduce the cooldown by interacting with stories on the site. Any interaction on a story has a small chance to reduce your cooldown. So if you hit up the shrine, make sure to go read to replenish your photocard stocks and get your charges back quicker.
The Shrines
Okay, so you have your cards, you understand they have qualities, and you have charges to use! So, where to use them…
Health
The most basic (but asbolutely not innocent) shrine in the lineup. The conept is simple, you submit a card to the health shrine, and the shrine bestows onto you a random card of same rarity. Or, in the rare case it fails, it burns your card and it’s essence is used to feed the evil forces that maintain the shrine.

Okay, so you select your card (Gaeul 001 above), select your shrine type (health) and then hit ‘make offering’. The shrine now tells you the chances you have of success.

In this case, I have an 87% chance of success. Every shrine has a base rate of success, and then there are potential modifiers to this (such as pity). The most common one you will see if the quality modifier. In this case, my quality 2 (Q2) card is offering +2% bonus success rate.
So if I continue, I have an 85 + 2 % chance of getting a random card in return.
Quickly…
Fame
Fame is simply an enchanced version of the Health shrine. The base mechanics are the same, however you have the option to specify a group that your random card can come from, at the cost of a lower chance of success.

Another quirk of the fame shrine is that you can increase your chances of success by submitting cards from the same group as your are wishing for. In my example case, by offering Gaeul and asking for another IVE card in return, I get the following boost:

A +12% bonus to success! You can play around with offering different cards and see how that effects your odds.
Love
Love is even further enhanced version of Health and Fame, where you can wish for a specific idol, in order to try get the exact card you want, but it carries the highest level of risk.

Love, just like Fame, benefits from submitting cards from the same group as the idol you are targetting.

The above example shows me again submitting Gaeul and this time asking for Wonyoung.
That rounds up the basics of what I consider to be the ‘vanilla’ shrines, but that’s far from covering their entire mileage, for that we need to look at…
Exchange Rates

The above conversions are applicable to the Health, Fame and Love shrines.
Using the above conversion rates, you are able to submit multiple cards, in order for the shrine to return one of a higher tier.
For example:

Making these conversions are what I consider to be a really important part of effective shrine use, as the majority of your drops will be common and uncommon cards, and this is the most effective way to earn higher cards.
Note, these conversions stack within eachother, meaning that for the 3 rares to 1 epic conversion, it is possible to use 2 rares and 2 uncommons to acheive an epic, as the two uncommons are the equivalent to 1 rare. By doing this, you can reduce the number of rolls needed to upgrade cards.
Take the following example:

Here, the user effectively skipped the steps of increasing the uncommons to rare and created an epic conversion.
Quality and Exchange Rates
Now, one of the most powerful applications of the Q value of a card, is it’s ability to be used in the exchange rates. I mentioned earlier that you should keep the Q9 and Q10 cards in mind for future use, now is your time to shine.
A Q9 or Q10 card, when used in Health, Love or Fame, counts as two cards of that tier.
So, yep, a single common card with a quality of 9 or 10, can be shrined 1:1 into an uncommon.
This can be used to get creative when aiming for higher tiers.

In this case, the 4 commons are the equivalent to a single rare, while the Q10 Rare Eunchae is actually worth two rares. This creates the 3 rares required to exchange into an epic.
Limitations
You may notice that my conversation around Health, Fame and Love has focused on cards in the common to epic range, this is because all of those shiny higher tier cards are unobtainable from the health shrine.
So please, do not put a legendary card into the shrine expecting to get another legendary card in return, it will downgrade.
The only exception is the listed exchange of 5 Q10 Epics for a legendary, I do not believe this to be worth it and do no endorse its usage.
If we’re talking higher cards, we need to look at other shrines….
Beauty
Ahh beauty… the maker of dreams, the breaker of hearts… This damn shrine.
Beauty is a shrine with two uses that are intrinsically linked. Every time that you use the beauty shrine on a card that has a quality value of 1 to 9, it has a chance to increase or decrease that quality number by several steps.
How likely that number is to increase or decrease is effected by the rarity of the card. In the case of an epic card, it is a 50/50 chance to go up or down, while an uncommon is a 70% chance to increase, and 30% chance to go down. The full set of rates are as follows:
Common: 80/20
Uncommon: 70/30
Rare: 60/40
Epic: 50/50
Legendary: 40/60
Ethereal: 30/70
So, why would you want to change the Q value of a card? Well, while it is also useful for two upcoming shrines, the Wisdom and the Power shrine (keep this in mind for later) the primary use is to get the card to Q10.
Once your card is Q10, the beauty shrine has a secondary effect that only triggers on Q10 cards.
The above upgrade chances are not for the Q number to increase or decrease, but the chances that the card rarity increases or decreases.
Yes, we’re finally at the meat of this whole shrine thing. This is about making your cards into the shiny higher tier cards. So yes, once you have your epic card to Q10, you can take a 50/50 chance to see it become the next available rarity of card for that idol.
When you upgrade a card successfully, it become the next available rarity in the tier list:
Common
Uncommon
Rare
Epic
Legendary
Ethereal
Cosmic
And yes, this means that if you card is Epic, and the next available tier for that idol is Ethereal, it will jump directly over Legendary on a successful upgrade.
Sometimes, it’s beautiful…

Sometimes, it’s pain…

But prael!! A 50/50 chance sounds awful! Can’t I make that better?
Let me introduce you to:
Pow- actually scratch that. We have a new shrine to take a look at.
Success
The new success is, in effect, a complimentary piece to the beauty process. Where the changing of a quality of a card in the beauty shrine is random, the fotune shrine offers you a way to directly achieve the desired Q rating of a card.
If you select a card and choose make offering, you will be presented with an offering screen that allows you to choose other cards to sacrifice in order to directly influence the quality of the target card.

Offering cards of the following rarity, add the following values on to the Q rating of the target card.
Common: 1
Uncommon: 2
Rare: 3
Epic: 4
Legendary: 5
Ethereal: 6
In this case, by taking my Q4 Ahyeon, and sacrificing two rare cards, each with a value of 3, a successful shrine is able to directly change my Q rating to 10. I will lose the two rares but get back the Q10 Ahyeon.

(Note: If you go over cap on the Success shrine, the system starts counting back down from 10. For example, if you have a Q8 card and sacrifice a rare, which adds three, the Q value will go up 2 to ten, and then 1 in overflow will taken back away to take it to Q9)
Okay, now that’s out of the way…
Power
Power shrine is your one-stop-shop for increasing your odds. The shrine will always have a pool of demands displayed on the shrine screen.

These are specific cards with specific Q values.
The quantity in the top right is a global counter for the number of powers related to that card that must be completed before it is replaced with another card. Even if you submit a ‘near-miss’ it will take -1 from the counter. For example, submitting a q1 card will take 1 use away from Yeojin in the above image.
So what do these powers do?
By sacrificing cards into the power shrine, that are either the exact cards requested, or related to the requested cards, you will bestowed with a buff that reduces your chance of failure in other shrines.
So yes, that 50/50 chance at Q10 Epic, can be swung in your favour by appeasing the Shrine’s demands in advance.
Each buff only applies to the next shrine you perform following the power shrine.
Each buff does not have a timer and you can use it whenever, but it cannot be stored, it must be consumed.
Multiple buffs cannot be stacked, performing another power shrine will only keep the more powerful of the two buffs.
The list of possible buffs is:
Same quality: 20% boost
Same group: 30% boost
Same idol: 40% boost
Same quality and group: 50% boost
Same quality and idol: 60% boost
Same card type: 70% boost
Exact card: 80% boost
For example: even the smallest boost possible, is a power shrine with a card with the same Q value as a requested one and no further commonalities:

This card was consumed for the buff.

and this became a 60/40 instead of a 50/50. The higher level of powers will give greater benefits.
Finally, we have the two most unique Shrine options.
Fortune
The first of the two extremely-high-risk, winner-takes-all style shrines.
In the fortune shrine, then entire site is competing for a single reward. At all times, there is a fortune jackpot visible on the shrine screen, and underneath it is a counter of the current points offered. This jackpot can now be up to three cards at the same time.

There is a hidden target number behind each jackpot, this number has previously been seen to be anywhere from 1 to around 400, though the exact bounds are unknown.
Each time someone sacrifices cards to the fortune shrine, the global counter ticks up based on the number and rarity of cards each person submits.
The values for each sacrifice is currently believed to be
Common: 1
Uncommon: 2
Rare: 3
Epic: 4
Legendary: 6
Ethereal: 8
Cosmic: 10
Secret: 15
Celestial: 20
One of a kind: 30
The person who sacrifices the cards that makes the global counter tick over and hit the hidden jackpot number will win the jackpot prize.
Wisdom
New wisdom game for Summer ‘26!
This shrine is the only way for a secret card to drop.
In the wisdom game, each time it resets there is a set solution that must be submitted, and the first person to submit the solution recieves one random Secret card for the season’s pool.
This time, the solution is a specific 4 digit code that is formulated by the Q value of the four cards you submit.
Each time you submit a possible solution, you are shown a % value for the amount numbers you have in the correct place.
For example, if the solution is 3 6 7 2 and someone submits the following cards in this specific order:

Then, it will show a 25% match, as the 4th digit matches.
The order in which you tick the items in your shrine inventory determines the order in which you are submitting the code. Selecting the above from left to right gives the code 2 1 3 2, which clicking right to left would give the code 2 3 1 2.
When looking in the logs below the shrine, the order in which someone else has submitted their cards is not revealed. It is randomised.

For example, in the above example, we know that three of these numbers are correct, because the person scored a 75%, however we do not know what order this person submitted this code, so you will need to make your own guess in order to learn the position of some numbers.
It is also important to note:

In the above example, while it scored 0%, it does not mean these numbers do not appear in the solution, as this person may have used the right number, but in the wrong position.
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