The shrine is a system that allows you to take all of those photocards that have dropped while reading and writing and refine them into what you truly desire to be a part of your collection.
Or, as some would describe it, a pit from hell designed to consume all of your cards and give you a pittance in return. Update 20260525: The shrine is actually a lot nicer to us now??
However you want to look at it, there are quite a few different ways to interact with it.
Praying
Using the prayer system is a free, luck-based system for earning some random cards per day. One hit of a button and you’re blessed (or not) with some cards. It really is that simple.
Updated 20260625: The prayer system operates on charges. Every time you hit pray, you can receive a blessing of anywhere from 0 to 3 random photocards. You can stack up to 3 (free user)/ 4 (Prose+)/ 5 (Fan+) charges, and each charge takes 3 hours to recharge for free members and 2 hours for Fan+ users.
Update 20260704: Prayers now no longer contribute to an overall limit and have their own limit.

Using the Happiness prayer can reset your shrine charges for the following shrines.
Using the Prosperity Shrine could reduce your failure rates for the following shrines.
Housekeeping
Now, before we dive into each shrine and its operation, we must clear up a couple of mechanics that are very useful to us later on.
Quality
Every card you own features a small quality number on the card.

Now, if you’re keeping the card in your collection, it’s not all that important (aside from aesthetics); however, if you intend to use the card in the shrine, it can become very important.
When a card is dropped, it assigned a random quality value from 1 to 10. These quality values are integral to some shrines, or at the very least can provide bonus to your success chances.
In the case where a card holds a quality rating of 9 or 10, this becomes exceptionally powerful in shrines such as Health, keep this in mind for when I cover it below…
Pity
Another small but important change. There is a soft pity system that tracks your failures. If you are unlucky enough to fail 3 shrines in a row, then the shrine will take pity on you, making a small increase to your success chances. (updated 20250625: 5 fails → 3 fails.)
Charges
Charges are a new mechanic added in the Summer ‘26 update. Previously, the shrine was a fire-and-forget one-time deal, where you had to wait out your cooldown. Now you can accumulate multiple charges of shrine usage over time, and use them in quick succession.
Each charge is recharged on a 1-hour cooldown for standard users and a 30-minute cooldown for Fan+ users.
Standard users can store 3 charges, Prose+ can store 4 charges, while Fan+ members can store up to 5 charges at any given time.

Double shrines
On every shrine, there is a small % chance that the charge is not consumed, meaning one free extra shrine!
Reading to reduce cooldown
When your charges are on cooldown, you can reduce the cooldown by interacting with stories on the site. Any interaction on a story has a small chance to reduce your cooldown. So if you hit up the shrine, make sure to go read to replenish your photocard stocks and get your charges back quicker.
The Shrines
Okay, so you have your cards, you understand they have qualities, and you have charges to use! So, where to use them…
Health
The most basic (but absolutely not innocent) shrine in the lineup. The concept is simple, you submit a card to the health shrine, and the shrine bestows onto you a random card of same rarity. Or, in the rare case it fails, it burns your card and it’s essence is used to feed the evil forces that maintain the shrine.

Okay, so you select your card (Gaeul 001 above), select your shrine type (health) and then hit ‘make offering’. The shrine now tells you the chances you have of success.

In this case, I have an 87% chance of success. Every shrine has a base rate of success, and then there are potential modifiers to this (such as pity). The most common one you will see if the quality modifier. In this case, my quality 2 (Q2) card is offering +2% bonus success rate.
So if I continue, I have an 85 + 2 % chance of getting a random card in return.
Quickly…
Fame
Fame is simply an enchanced version of the Health shrine. The base mechanics are the same, however you have the option to specify a group that your random card can come from, at the cost of a lower chance of success.
Another quirk of the fame shrine is that you can increase your chances of success by submitting multiple cards from the same group as each other, or by submitting cards from the same group as your target group. In my example case, by offering Gaeul and asking for another IVE card in return, I get the following boost:

A +12% bonus to success! You can play around with offering different cards and see how that effects your odds.
Love
Love is even further enhanced version of Health and Fame, where you can wish for a specific idol, in order to try get the exact card you want, but it carries the highest level of risk.
Love, just like Fame, benefits from submitting cards from the same group as the idol you are targetting.

The above example shows me again submitting Gaeul and this time asking for Wonyoung.
That rounds up the basics of what I consider to be the ‘vanilla’ shrines, but that’s far from covering their entire mileage, for that we need to look at…
Exchange Rates

The above conversions are applicable to the Health, Fame and Love shrines.
Using the above conversion rates, you are able to submit multiple cards, in order for the shrine to return one of a higher tier.
For example:

Making these conversions are what I consider to be a really important part of effective shrine use, as the majority of your drops will be common and uncommon cards, and this is the most effective way to earn higher cards.
Note, these conversions stack within eachother, meaning that for the 3 rares to 1 epic conversion, it is possible to use 2 rares and 2 uncommons to acheive an epic, as the two uncommons are the equivalent to 1 rare. By doing this, you can reduce the number of rolls needed to upgrade cards.
Take the following example:
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